Jeff
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Post by Jeff on Mar 14, 2011 15:01:25 GMT -4
Hmm. I'm not sure about that, Ken. I think of sustaining as sort of momentum-based. Plus, PHB p. 278: A power’s description indicates what happens when you sustain it or let it lapse. At the end of your turn, if you haven’t spent the required action to sustain the effect, the effect ends. I think it's a lose-it-or-lose-it sort of thing.
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Ken
Belarin Malizia
Belarin
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Post by Ken on Mar 14, 2011 15:04:20 GMT -4
No problem, Jeff. Please slide him west as originally intended. Thanks!
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Dave W.
Adamant (Warforged)
Adamant
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Post by Dave W. on Mar 14, 2011 18:48:33 GMT -4
I don't mind the idea of closing the door. It might give reinforcements pause. It might also keep the foul evil zombies (fez for sort) from leaving the room.
But we really do need to start hitting things. So let's try rolling higher numbers. The flirtation with rolling 1's was entertaining for a while, but really, a little variety is nice too. Double digits need love too.
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Jeff
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Post by Jeff on Mar 14, 2011 19:01:07 GMT -4
I agree, Dave W. Let's all start rolling higher. Let's here it for crits all around! ;D
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Ken
Belarin Malizia
Belarin
Posts: 5,691
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Post by Ken on Mar 14, 2011 22:04:11 GMT -4
I haven't recalculated how far down Krez is, but this is what I have for the remaining vampires, going into the current round:
#4: Down 22 hp. #10: Down 19 hp. #11: Down 25 hp. #12: Down 54 hp (that's not counting the 14 points Belarin has just done). #15: Down 6 hp. He'd be in worse shape if he hadn't fed on Streko.
If Streko has something that can damage #12, then that and Belarin's attack will hopefully take it out and give Syrdan a shot on Krez.
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Jeff
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Post by Jeff on Mar 14, 2011 22:07:05 GMT -4
DMs love metacalculations. ![::)](//storage.proboards.com/forum/images/smiley/eyesroll.png)
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Ken
Belarin Malizia
Belarin
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Post by Ken on Mar 14, 2011 22:12:04 GMT -4
Yeah, I feel VERY munchkiny for writing that last note, believe me. But with -- what, 17 vampires to start off, I'm sure I wasn't the only one losing track of which ones were damaged, minions, healed up, etc.
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Jeff
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Post by Jeff on Mar 14, 2011 22:22:11 GMT -4
I will confirm, at least, that vamp #12 is the only enemy that's bloodied.
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Darren
Kalarian d'Deneith (human)
Kalarian
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Post by Darren on Mar 14, 2011 22:25:08 GMT -4
That's actually really helpful, Ken. Thanks. I was given a somewhat false sense of how this fight would go based on how quickly and easily those first few vampires died. I guess they were just newly raised or something.
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Jeff
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Post by Jeff on Mar 14, 2011 22:32:00 GMT -4
I was given a somewhat false sense of how this fight would go based on how quickly and easily those first few vampires died. Welcome to minions. ![:)](//storage.proboards.com/forum/images/smiley/smiley.png) They're a blessing for PCs, most of the time. But DMs can do some nice tricks with them, too.
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Dave W.
Adamant (Warforged)
Adamant
Posts: 4,643
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Post by Dave W. on Mar 14, 2011 22:33:57 GMT -4
I agree, Dave W. Let's all start rolling higher. Let's here it for crits all around! ;D Mr Chairman, point of order? The estemed senator from Pennsylvania requests an oppertunity to revise and extend his remarks. For some reason that comes out in a Southern drawl in my head...
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Dave W.
Adamant (Warforged)
Adamant
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Post by Dave W. on Mar 14, 2011 22:37:43 GMT -4
Yep, minions, gotta love and hate them. They fall easy but they can hit as hard as their non-minion brothers so can't ignore them... Then you use a daily power and get a crit and the DM starts snorting...
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Ken
Belarin Malizia
Belarin
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Post by Ken on Mar 14, 2011 23:12:50 GMT -4
Yeah. We really haven't missed the absence of a controller class (e.g., wizard, invoker) in this party, but this is one situation where such a character would have been nice. Establish a zone of energy that automatically does, say, 5 points of damage to anyone starting their turn in it = ZAP goes the minions. ![:)](//storage.proboards.com/forum/images/smiley/smiley.png)
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Mike
Syrdan Sar Dathiel (Elf)
Syrdan
Posts: 863
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Post by Mike on Mar 15, 2011 8:00:36 GMT -4
Joe, I think you meant to attack vampire #15, not #12, right? #15 is the one adjacent to Streko, which he could attack in melee. ![:)](//storage.proboards.com/forum/images/smiley/smiley.png) I think he meant to attack Vampire #12, actually. Ken specifically mentioned in his post that we should be concentrating fire on Vampire #12 (as have I in this OOC thread) so Syrdan could hopefully reach Krez. If that was your intent, Joe, thanks. ![:)](//storage.proboards.com/forum/images/smiley/smiley.png)
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Jeff
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Post by Jeff on Mar 15, 2011 8:07:17 GMT -4
Except that Streko's attack was a melee attack, and he can't reach vampire #12 with a melee attack. "That blood is mine and I want it back. NOW!" is also indicative of the vampire that bit him. Yup, but a PC's stated actions always trump other PCs' intentions. You know, like back when Kal would tell someone what to do but that didn't always meant they'd do it. Like Torhak. ![;)](//storage.proboards.com/forum/images/smiley/wink.png)
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Darren
Kalarian d'Deneith (human)
Kalarian
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Post by Darren on Mar 15, 2011 9:44:17 GMT -4
Anyone else concerned about these runs in Krez's coffin? Some kind of recharge? If anyone has any powers that can knock him away from there, I think it's a good idea. I'm going to give it a shot, but I go last and there's no guarantee it'll work, anyway.
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Brian
Melethos (tiefling)
Melethos
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Post by Brian on Mar 15, 2011 10:02:44 GMT -4
I'm simply too far away and basically surrounded. I'm going to have to deal with this Claw guy first. But I agree, glowing runes are not a indication of happy times to come.
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Post by Dave B. on Mar 15, 2011 10:06:23 GMT -4
Jeff, me thinks you forgot about the ongoing acid damage on Krez. My one and only hit in this encounter. ![:P](//storage.proboards.com/forum/images/smiley/tongue.png)
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Jeff
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Post by Jeff on Mar 15, 2011 10:17:53 GMT -4
I sure did forget. I'm afraid sometimes you'll just have to keep on me for these things. In battles as complex as this, I'm amazed I remember half of it. ![:)](//storage.proboards.com/forum/images/smiley/smiley.png) I've updated the post. Krez made his save this time, so no more ongoing damage on him. But not before taking 5 more acid damage first.
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Mike
Syrdan Sar Dathiel (Elf)
Syrdan
Posts: 863
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Post by Mike on Mar 15, 2011 10:20:47 GMT -4
Anyone else concerned about these runs in Krez's coffin? Some kind of recharge? If anyone has any powers that can knock him away from there, I think it's a good idea. I'm going to give it a shot, but I go last and there's no guarantee it'll work, anyway. I'd be happy if I could just hit Krez. ![:P](//storage.proboards.com/forum/images/smiley/tongue.png)
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Darren
Kalarian d'Deneith (human)
Kalarian
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Post by Darren on Mar 15, 2011 11:41:47 GMT -4
If only Kal weren't almost completely surrounded. But that's not terrible. I've got a power that will let me hit everyone in a close burst one around me, and then again when I land.
It seems we're moving the action away from the door, which is also good. Condign and Shorak seem more free to move up and gather together with everyone else. I think we should take advantage and start to cluster together towards the center of the room.
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Ken
Belarin Malizia
Belarin
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Post by Ken on Mar 15, 2011 16:30:28 GMT -4
Yeah, as much as we want #12 to go away and even though Joe said #12, the post made it seem as though Streko is targeting the one who bit him (Vampire #15).
Joe: If you DID mean #12, then Streko would have to shift one square in order to hit him with that melee attack this round.
Jeff, that kicks in on a successful attack against the same foe that Streko hit, though, not the next hit against anybody, right?
Also, if Belarin healed 14 points from Condign and 14 points from Streko (thanks, Joe!), then he's back to full hit point, not 41. No worries, Jeff -- I'm amazed you're able to keep track as well as you have!
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Jeff
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Post by Jeff on Mar 15, 2011 16:45:33 GMT -4
Right. The healing applied in two places. I missed that one.
Nope. Each ally of Streko's (within 5 squares anyway) gets that +1d6 fire/radiant damage against the next successful hit they make, against anyone.
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Ken
Belarin Malizia
Belarin
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Post by Ken on Mar 15, 2011 17:00:23 GMT -4
Okay, as much as I don't like the glowing runes, either, and would love to blast the coffin, Lerrhana has just been stabbed, too. So Belarin's choices for next round, as things stand now, are: 1) Pick up Lerrhana and get her out of there (at full hp, he can take a few opportunity attacks), at least into the sunlight, or 2) Blast the coffin.
Of course, this is assuming that Vampire #12 ever drops.
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Dave W.
Adamant (Warforged)
Adamant
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Post by Dave W. on Mar 15, 2011 17:01:47 GMT -4
Couple of quick point before I post the thing of beauty that will be... Umm... my post...
Emerald claw 1 slid around Addy and attacked Belarin, right? He was divine challenged, he should suffer a -2 to hit anyone else and he takes 7 hp radiant damage for ignoring a just claim to battle.
Also, he had me marked so I am no longer marked, correct?
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Dave W.
Adamant (Warforged)
Adamant
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Post by Dave W. on Mar 15, 2011 17:07:59 GMT -4
One more quick one...
When Condign bashes the other emerald claw adamant and kal will gain flanking... But adamant won't get that this turn... He goes before Condign... Kal would this turn though, right.
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Jeff
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Post by Jeff on Mar 15, 2011 17:37:11 GMT -4
Re: Divine Challenge, here's a question.
If you Divine Challenge someone, they ignore you and take radiant damage...then you let Divine Challenge go away, then Challenge the same enemy the following round...do you get the radiant damage thing again all over? That seems like it would be unbalanced, surely, a munchkin sort of trick.
The same question, then: When you've Divine Challenged someone, then let it drop and Divine Challenge someone else, that radiance thing just keeps applying?
Correct about the Emerald Claw knight getting a -2 on his attack against Belarin, Dave. I've updated that. In any case, he missed anyway.
The things that are the hardest to remember in 4E play-by-post is when things like Challenges and Oaths of Enmity begin and end.
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Dave W.
Adamant (Warforged)
Adamant
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Post by Dave W. on Mar 15, 2011 18:29:36 GMT -4
It can be confusing. First, I can't "let Divine Challenge go away". It persists without my doing anything (I don't need an action to renew or maintain it). It's only a minor action to issue it, not maintain it. The Divine Challenge (per PHB page 91) persists until one of these conditions occur: * I use Divine Challenge on a different target * I fail to remain "engaged" with the target Remaining engaged means Adamant either has to attack the target or end his turn adjacent to the target. So I can challenge A but attack B and provided I remain adjacent to A, he's still challenged. The idea is that you don't really make just one swing per round. You're attacking and defending against everyone you're adjacent to the whole round. So Adamant Challenged EC1 on round 5 but he attacked V15. He ended his round adjacent to EC1 so EC1 stays challenged. Round 6 EC1 marked Adamant. Adamant attacked EC1 (miss) and the Challenge is maintained. It would have remained even if Adamant then moved away from EC1, btw because Adamant attacked EC1. Round 7 EC1 does an end-round and attacks Belarin. EC1 has been challenged since Adamant used the power in round 5. Any round that the target is Challenged by Adamant, the target will take damage radiant damage for the first (only the first) attack the target makes that does not include Adamant. The phrase is "the first time it makes an attack that doesn't include you as a target before the start of your turn." So yes, every turn he ignores me until I fail to engage him or challenge someone else. I'm trying to force him to deal with me or run away, thereby defending the rest of the party. Re: Your second (or same ![:)](//storage.proboards.com/forum/images/smiley/smiley.png) ) question, when I challenge someone else, the initial target is no longer challenged and none of the challenge rules apply to him. He's not marked, he doesn't suffer the -2 to hit other people and he won't take radiant damage. All of this can be altered by house rules of course... And yes, it can get confusing. The key with this is to remember that as long as he's adjacent, they're trading blows, even if I use a power aimed elsewhere.
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Dave W.
Adamant (Warforged)
Adamant
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Post by Dave W. on Mar 15, 2011 19:15:25 GMT -4
btw, I meant to mention that in my posts I will try to indicate who's marked at the start and at the end of the round.
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Dave W.
Adamant (Warforged)
Adamant
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Post by Dave W. on Mar 15, 2011 19:18:39 GMT -4
Also meant to join the choir the other day... I think we're playing well, here. We've been supporting each other as best as we are able. Some nice RP moments in combat. The dice might have been kinder to us but that happens.
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