Jeff
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Post by Jeff on Mar 15, 2011 19:34:10 GMT -4
I'm definitely confused, then. It takes a minor action to place a Divine Challenge and requires nothing to sustain it so long as you're adjacent to your target or are attacking him. Got that. And yeah, I know the purpose of Divine Challenge. But... Also, it takes radiant damage equal to 3 + your Charisma modifier the first time it makes an attack that doesn’t include you as a target before the start of your next turn. I read that such that the first time the target dares to ignore you by attacking anyone else (until the end of your next turn), it gets damaged by radiant energy. After that, it's just marked from there on out for the rest of the battle. Not that it gets damaged each and every round. I don't see that at all. No?
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Dave W.
Adamant (Warforged)
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Post by Dave W. on Mar 15, 2011 20:26:30 GMT -4
Hmmmm... maybe I'm wrong... That's a little unclear... Wonder if there's a faq...
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Jeff
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Post by Jeff on Mar 15, 2011 22:49:12 GMT -4
Got your e-mail, Dave. I'll post about it when I can. But don't worry, I don't expect to be houseruling any changes of my own. Despite the fact that the Chromatic Orb missed, Jeff, Krez should still be immobilized until he makes his save. Unless I'm misreading the power. Under the Hit entry, it says "Cold damage, and the target is immobilized (save ends)." Under the Miss entry, it's "1d10 damage. Roll a d6 to determine the attack's damage type, as above. " Damage type, not overall effect. A miss deals automatic damage, but the target isn't dazed, immoblized, or saddled with ongoing damage, depending on what the Chromatic Orb does each time.
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Darren
Kalarian d'Deneith (human)
Kalarian
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Post by Darren on Mar 15, 2011 23:36:52 GMT -4
I see where you would come up with that and I defer to your ruling.
I'd be curious to go back and see if Chromatic Orb has EVER hit. I don't think it has.
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Jeff
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Post by Jeff on Mar 15, 2011 23:43:30 GMT -4
Now you guys are getting really paranoid about the dice roller. If all monsters hit and made their saves all the time, I'd give it some serious thought. But this battle's been a bunch of hits and misses, crits, and failures. It's just been so unlucky on the dailies.
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Jeff
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Post by Jeff on Mar 16, 2011 6:55:53 GMT -4
All right, so Dave's interpretation was right. I'm not gonna mess with the revised wording that WotC (as found in the D&D Compendium online) provided for Divine Challenge. Divine Challenge (Paladin Feature) You boldly confront a nearby enemy, searing it with divine light if it ignores your challenge. At-Will ♦ Divine, Radiant Minor Action Close burst 5 Target: One creature in burst Effect: You mark the target. The mark lasts until you use this power again. The mark also ends at the end of your turn if you didn’t engage the target, meaning you neither attacked it during your turn nor are adjacent to it at the end of your turn. Until the mark ends, the target takes radiant damage the first time each round when it targets any of your allies with an attack power that doesn’t include you as a target. The damage equals 3 + your Charisma modifier. Level 11: 6 + your Charisma modifier radiant damage Level 21: 9 + your Charisma modifier radiant damage Special: You can use this power only once per turn. Seems to me, though, that a good strategy against a high AC (hard-to-hit) melee-type enemy would be to just pelt little pebbles at it from a few squares away, doing guaranteed radiant damage each round.
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Darren
Kalarian d'Deneith (human)
Kalarian
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Post by Darren on Mar 16, 2011 7:17:53 GMT -4
Now you guys are getting really paranoid about the dice roller. If all monsters hit and made their saves all the time, I'd give it some serious thought. But this battle's been a bunch of hits and misses, crits, and failures. It's just been so unlucky on the dailies. Oh, don't get me wrong, Jeff. I think real dice have it in for me, too. Seriously, though, for some reason, if I think about it, I'm pretty sure that Chromatic Orb has never successfully hit a target. I always use it thinking, "Here it is...finally. The big dramatic moment when Kal is going to just wail on someone." And then I roll the dice.....
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Mike
Syrdan Sar Dathiel (Elf)
Syrdan
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Post by Mike on Mar 16, 2011 8:31:41 GMT -4
Now you guys are getting really paranoid about the dice roller. If all monsters hit and made their saves all the time, I'd give it some serious thought. But this battle's been a bunch of hits and misses, crits, and failures. It's just been so unlucky on the dailies. Just because you're paranoid, doesn't mean they're not after you. My (irrational) problem with the dice roller, when it goes cold for me, is that I can't get rid of the damn thing. When actual dice go cold for me at the table, I chuck them back in the bag and get a fresh set. I can't do that with a virtual dice roller.
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Dave W.
Adamant (Warforged)
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Post by Dave W. on Mar 16, 2011 15:10:51 GMT -4
Re: paladin divine challenge You could have the paladin stand off and make basic ranged attacks but almost all the paladin powers are melee. And i can only have one Challenge at a time.
It's also not really that much damage. And the target elects whether to suffer it. Don't want to take 7 hp damage? Fine, attack the paladin. Once you kill him that annoying challenge issue resolves itself.
Re: dice, dice rollers, and statistics I'm a heretic among gamers; I don't believe dice or dice rollers are ever out to get me nor do they go cold. If I'm rolling poorly I don't change out dice.
It's fun to make all the expected comments, but really, statistically you have to have times when you roll poorly several times in a row.
I know, blasphemy.
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Jeff
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Post by Jeff on Mar 16, 2011 15:17:59 GMT -4
I'm with you, Dave. I could be handed a set of strange dice and use them no problem. I have no superstitions of this sort.
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Ken
Belarin Malizia
Belarin
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Post by Ken on Mar 16, 2011 15:34:00 GMT -4
...Do not listen, my precious copper-steel d20... yessss, my precious... what's that? Kill the warforged? Yessss...
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Darren
Kalarian d'Deneith (human)
Kalarian
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Post by Darren on Mar 16, 2011 16:07:55 GMT -4
My luck seems to defy statistics...
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Ken
Belarin Malizia
Belarin
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Post by Ken on Mar 16, 2011 16:22:10 GMT -4
Since that post and counting Belarin's critical hit, that's 52 more points on this fanged bastid! DIE DIE DIE. ;D
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Post by Dave B. on Mar 16, 2011 16:31:49 GMT -4
Okay, I just posted and I'm having Shorak close and lock the door to keep out any additional foes. We'll see if the roll was enough.
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Darren
Kalarian d'Deneith (human)
Kalarian
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Post by Darren on Mar 16, 2011 18:52:28 GMT -4
Since that post and counting Belarin's critical hit, that's 52 more points on this fanged bastid! DIE DIE DIE. ;D Wow. Really? These guys have way too many hit points. Far more than us. If we survive this fight, we better get some massive XP for it.
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Darren
Kalarian d'Deneith (human)
Kalarian
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Post by Darren on Mar 16, 2011 18:59:51 GMT -4
Since everyone goes before Kal, I wanted to share my intentions, so hopefully we can coordinate now that there is this darkness issue....
Kal was planning to shift one square southeast and then use a Burning Spray (close burst 3) which would allow him to target Krez and the two vampires in front of him without hitting anyone else.
I'm not sure what actions everyone else was planning on taking, but I'm hoping to not hit anyone else. I've got a different power I could use to hit Krez and those standing adjacent to him, but then I'll have to take the -5 penalty, so if I can use the burst power, I'd prefer it.
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Dave W.
Adamant (Warforged)
Adamant
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Post by Dave W. on Mar 16, 2011 19:04:12 GMT -4
None of the answers to these will affect my action terribly much, but let's ask anyway...
Is EC1 still Challenged? Can you stay Challenged if you can't be seen? If I try to attack EC1 and he's still in the square does he stay challenged?
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Dave W.
Adamant (Warforged)
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Post by Dave W. on Mar 16, 2011 19:09:36 GMT -4
Also, if anyone has a way to dispell magic or darkness, now would be a good time...
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Brian
Melethos (tiefling)
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Post by Brian on Mar 16, 2011 20:13:55 GMT -4
Complete darkness? Seriously? Jeff, were you born evil or did that happen when you started gaming? I don't suppose a sunrod will do anything to alleviate the darkness.
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Ken
Belarin Malizia
Belarin
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Post by Ken on Mar 16, 2011 21:22:06 GMT -4
Excuse me, but.... Did the still-dazed Krez just take two actions?
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Darren
Kalarian d'Deneith (human)
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Post by Darren on Mar 16, 2011 22:09:20 GMT -4
Ooooo....busted!
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Jeff
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Post by Jeff on Mar 16, 2011 22:44:07 GMT -4
Hardly. I'll adress this in the morning. Been a rough, very disappointing day.
Re: Divine Challenge. There may be a line of sight problem in placing a Divine Challenge, but the darkness won't change anything about an existing Challenge.
As for sunrods...by all means, Brian, have Condign use an action to find out!
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Jeff
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Post by Jeff on Mar 17, 2011 6:47:28 GMT -4
Excuse me, but.... Did the still-dazed Krez just take two actions? Yup, I had forgotten. But the last time I gave him a saving throw was round 6 (in which he got a 4). I forgot to give him a save in round 7. So now I have ( he got a 16). Now it's round 8. Darkness reigns.
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Jeff
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Post by Jeff on Mar 17, 2011 8:41:37 GMT -4
Sorry, I forgot to apply Streko's additional +5 hit points for when he uses healing powers until the end of the encounter. So Syrdan has 5 more, for a towering 8 total.
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Jeff
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Post by Jeff on Mar 17, 2011 9:13:39 GMT -4
Darren, can you post Kal's turn now so I can finish the round in one post? No need to make a separate round update for him this time. It's anyone's guess where the bad guys are.
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Darren
Kalarian d'Deneith (human)
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Post by Darren on Mar 17, 2011 9:47:16 GMT -4
Of course. I was a) waiting for Mike and b) short on time before. I'll post something now.
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Post by Dave B. on Mar 17, 2011 9:59:39 GMT -4
MIke, did you mean vamp 10 or 15 in your post? Vamp 12 is finally dead/redead. He just got replaced by a different one.
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Mike
Syrdan Sar Dathiel (Elf)
Syrdan
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Post by Mike on Mar 17, 2011 10:05:46 GMT -4
Vampire #15, I guess. I've amended my post.
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Brian
Melethos (tiefling)
Melethos
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Post by Brian on Mar 17, 2011 11:31:41 GMT -4
Again, not that it matters Jeff, but my attack roll already took into account the -5. His attack is normally +11, add 2 for flanking is +13, add 2 for the Vengeance sword's encounter power is +15, -5 for concealment is +10. Just sayin'.
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Jeff
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Post by Jeff on Mar 17, 2011 11:35:17 GMT -4
Gotcha. I'm not used to seeing most of you guys applying things like that. It may be best to be consistent about it. What do you all think? Do you want to apply circumstance bonuses and penalties in your rolls, or shall I?
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