Jeff
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Post by Jeff on Oct 22, 2020 22:53:22 GMT -4
It's true. Stunned is potent, but usually brief (since you get a chance to shake it off each round), but obviously some people are going to be more debilitated than others. Stunning is a purely mental thing, which is why fighters are hit harder than, say, clerics. I think the only spell (or one of the only spells) that specifically includes its removal is Power Word Heal, which is 9th level! Crazy, right?
To his credit, Joe did ask me if Lesser Restoration would have worked. It's a great question, but I think stunned was intentionally not included in that spell, since Lesser Restoration specifies what does get removed. Even Greater Restoration doesn't do it.
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Brian
Melethos (tiefling)
Melethos
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Post by Brian on Oct 22, 2020 23:13:56 GMT -4
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Ken
Belarin Malizia
Belarin
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Post by Ken on Oct 24, 2020 23:24:21 GMT -4
Hey, isn't Streko still without his voice?
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Dave W.
Adamant (Warforged)
Adamant
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Post by Dave W. on Oct 26, 2020 13:18:29 GMT -4
No damage to Adamant from Storm Sphere. Nice save!
My goddess protects me...
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Darren
Kalarian d'Deneith (human)
Kalarian
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Post by Darren on Oct 29, 2020 12:59:53 GMT -4
Jeff/everyone....
Does everyone remember who currently has Waterwalk and who doesn't? I know Belarin has Fly. I believe Shorak, Streko, and Thul all have Waterwalk. It was my intention for Melethos and the wounded to go into the boat and then Kal would Dimension Door himself and Adamant back to the Dragonfly. Does that sound right to everyone?
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Jeff
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Post by Jeff on Oct 29, 2020 13:07:56 GMT -4
Water Walk affected:
Calirataia Belarin Brack Histra Thul Shorak Kal Sem Starg Streko
Calirataia only left off Tangat due to the limited number of recipients. Basically, all of you guys except Adamant and Melethos (since those two Dimension Doored over to the ship).
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Brian
Melethos (tiefling)
Melethos
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Post by Brian on Oct 29, 2020 13:15:29 GMT -4
I had Melethos get into the boat.
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Darren
Kalarian d'Deneith (human)
Kalarian
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Post by Darren on Oct 29, 2020 13:21:51 GMT -4
Water Walk affected: Calirataia Belarin Brack Histra Thul Shorak Kal Sem Starg Streko Calirataia only left off Tangat due to the limited number of recipients. Basically, all of you guys except Adamant and Melethos (since those two Dimension Doored over to the ship). Perfecto! The rest of y'all can walk your asses back to the ship.
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Dave W.
Adamant (Warforged)
Adamant
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Post by Dave W. on Oct 29, 2020 13:49:49 GMT -4
Or even run... I've come to like Dimension Door btw. Two thumbs up! Also like having reach though I miss being able to impose disadvantage when my friends are attacked...
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Dave W.
Adamant (Warforged)
Adamant
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Post by Dave W. on Oct 30, 2020 10:17:10 GMT -4
Can Adamant, running full tilt, make it to the sled, grab it and head back to Kal in a round? It looks close.
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Jeff
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Post by Jeff on Oct 30, 2020 10:25:14 GMT -4
It's 25 feet away, so it'll take a move just to get to it. It's also big: nearly five feet across and made from some crystalline material. So VERY heavy. Adamant can drag it at half his speed if he's got two hands free and nothing else hindering him. So in 1 round, he could do one move and then half a move back with it.
Once at the gunwale, he could make a challenging Strength check attempt to lift it up over the gunwale. If someone like Kal joined in, it could give him advantage on that roll. But that wouldn't happen all in one round.
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Joe
Streko Tavven (halfling)
Streko
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Post by Joe on Oct 30, 2020 11:51:47 GMT -4
Can Streko carry one of the bodies with him? Also, did he check all of the bodies to make sure they were dead?
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Jeff
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Post by Jeff on Oct 30, 2020 12:05:20 GMT -4
Streko makes his way back to the boat.... Streko is most of the way back to the Dragonfly now. He could drag, at best, a human-sized person if he were to go back (which would take a few rounds now). No, he didn't check all the bodies. It mostly took one round to reach a given body, and an action to assess them. There were several. At one point you had Streko move to a body but not do anything, too, so that was a move but no action taken. The following round, you had Streko check the body (that was an action and he determined the person was dead), then "motion" to Belarin about taking the body, but Belarin didn't. If he had to guess, Streko thinks all the bodies on deck are already dead, but he didn't have or put in the time to be sure about that.
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Dave W.
Adamant (Warforged)
Adamant
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Post by Dave W. on Oct 30, 2020 13:26:57 GMT -4
It's 25 feet away, so it'll take a move just to get to it. It's also big: nearly five feet across and made from some crystalline material. So VERY heavy. Adamant can drag it at half his speed if he's got two hands free and nothing else hindering him. So in 1 round, he could do one move and then half a move back with it. Once at the gunwale, he could make a challenging Strength check attempt to lift it up over the gunwale. If someone like Kal joined in, it could give him advantage on that roll. But that wouldn't happen all in one round. So Kal couldn't dimension door himself, Adamant, and the sled... since it exceeds the weight he can carry.
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Jeff
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Post by Jeff on Oct 30, 2020 14:23:10 GMT -4
Right. Which is why Kurra is asking for a water tossing.
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Darren
Kalarian d'Deneith (human)
Kalarian
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Post by Darren on Oct 30, 2020 14:41:49 GMT -4
But Kal COULD Telekinesis or Animate Object the sled.
Give me until tomorrow. I'm tied up for the rest of the day.
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Dave W.
Adamant (Warforged)
Adamant
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Post by Dave W. on Nov 4, 2020 12:00:31 GMT -4
btw, Adamant used his last spell slot on his last attack. He shouldn't have a second level slot left.
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Jeff
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Post by Jeff on Nov 4, 2020 15:26:22 GMT -4
Adamant, Shorak, and Streko level up! A long rest is needed before class features will kick in, but hit points and hit dice will take effect immediately. Joe and Daves: are we proceeding with the same classes? Cleric, paladin, rogue? (If you wanted to go another route, I would think you'd have give me a heads-up so we could work it into the story...) Do you want to roll for your new hit points (ignoring only a roll of "1" one time) or take the average? For a paladin, the average is a 6. For cleric and rogue, that's a 5. After a long rest, though: - Shorak will gain the Reliable Talent class feature: Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.
- Shorak's sneak attack will become 6d6.
- Streko's Destroy Undead becomes more potent.
- Streko gains a single slot for 6th level spells (which he now has access to). Hello Heal spell.
- Adamant gains Improved Divine Smite. Which means without even using spell slots, whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. Like, all the time.
Joe, I highly encourage you to brush up on all the things Streko can do (mostly for when he has his voice back). I don't think you've once used your potentially most potent class feature yet: Divine Intervention.
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Dave W.
Adamant (Warforged)
Adamant
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Post by Dave W. on Nov 4, 2020 17:43:43 GMT -4
well, I was going to go into Necromancer but I suppose Adamant will keep going up the Paladin track. Improved smite is kinda hard to pass up...
Feeling unlucky this week, I'll just take the 6
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Joe
Streko Tavven (halfling)
Streko
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Post by Joe on Nov 4, 2020 20:30:52 GMT -4
Adamant, Shorak, and Streko level up! A long rest is needed before class features will kick in, but hit points and hit dice will take effect immediately. Joe and Daves: are we proceeding with the same classes? Cleric, paladin, rogue? (If you wanted to go another route, I would think you'd have give me a heads-up so we could work it into the story...) Do you want to roll for your new hit points (ignoring only a roll of "1" one time) or take the average? For a paladin, the average is a 6. For cleric and rogue, that's a 5. After a long rest, though: - Shorak will gain the Reliable Talent class feature: Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.
- Shorak's sneak attack will become 6d6.
- Streko's Destroy Undead becomes more potent.
- Streko gains a single slot for 6th level spells (which he now has access to). Hello Heal spell.
- Adamant gains Improved Divine Smite. Which means without even using spell slots, whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. Like, all the time.
Joe, I highly encourage you to brush up on all the things Streko can do (mostly for when he has his voice back). I don't think you've once used your potentially most potent class feature yet: Divine Intervention.
I've actually considered using Divine Intervention a couple of times, but never pulled the trigger on it. Streko will stick with cleric...no need to complicate my life any more than it has to be now. Streko will take the 5 extra hit points and I'll wait until we get a long rest to choose a 6th level spell. Thank you!!!
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Post by Dave B. on Nov 4, 2020 22:24:21 GMT -4
Shorak will take the 5+Con for hps. That Reliable Talent ability is really cool. The rogue in the game I run has been using it a lot and well. Can't wait to crit with that 6d6. Whee! Next level; feat or ability increase. Plenty of time to figure that out, though.
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Ken
Belarin Malizia
Belarin
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Post by Ken on Nov 6, 2020 0:47:11 GMT -4
Joe, FYI: When replying, you can choose to select the Reply option instead of pressing the "Quote" button. It happens often, so I just wanted to be sure you're aware of it.
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Joe
Streko Tavven (halfling)
Streko
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Post by Joe on Nov 6, 2020 17:56:54 GMT -4
Yup.
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Ken
Belarin Malizia
Belarin
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Post by Ken on Nov 9, 2020 13:52:32 GMT -4
The physical body of the ghoul darkens and loses its substance . . . and Belarin vividly recalls the roiling shadows of the Shadowcrest Manor in northern Aundair many months back, the seething darkness that engulfed the upper floor of the estate. This feels like that. Like a curtain of oblivion.Holy Throwback, Batman! I love it!
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Dave W.
Adamant (Warforged)
Adamant
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Post by Dave W. on Nov 10, 2020 1:18:22 GMT -4
Sorry, forgot that [Addy offering Cal his hand], Dave. its fine, you have a few things going on. I really didnt expect anything from it. I actually didn’t expect her to accept, sometimes Addy tells me he wants to do things.
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Jeff
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Post by Jeff on Nov 12, 2020 11:09:11 GMT -4
Belarin attacks with chill touch. His intent is to incapacitate Belodim, not kill him. Attack: 1d20(4) + 6 = 10. Fairly certain that's a miss. This is a miss anyway, but I do want to warn you that I wouldn't consider any necrotic damage as "nonlethal." It literally saps life energy, so if you bring a creature to 0 hit points with it, most of the time it will kill. Of course, with some monsters and NPCs, I'll allow death saving throw rules to kick in. But the point is, no one will automatically be stabilized if hit with necrotic.
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Jeff
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Post by Jeff on Nov 12, 2020 15:27:24 GMT -4
That is weird, you can try something as complicated as disarming but you can't simply toss yourself at the guy and try tackling? oh well. Rules are weird sometimes…
They are weird, and they do make this one unclear in the wording. Rules as written, it should just be an easy attack substitute. But I also found designer Jeremy Crawford in a tweet clarifying it requires an action. (Even so, this time I'm allowing it, since it was my suggestion.) Still, I think trying to slap a weapon out of someone's hands is a little faster than trying to throw an arm around him to grapple him. Or even to bodily shove yourself into his space and knock him back.
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Darren
Kalarian d'Deneith (human)
Kalarian
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Post by Darren on Nov 12, 2020 16:29:31 GMT -4
That is weird, you can try something as complicated as disarming but you can't simply toss yourself at the guy and try tackling? oh well. Rules are weird sometimes…
They are weird, and they do make this one unclear in the wording. Rules as written, it should just be an easy attack substitute. But I also found designer Jeremy Crawford in a tweet clarifying it requires an action. (Even so, this time I'm allowing it, since it was my suggestion.) Still, I think trying to slap a weapon out of someone's hands is a little faster than trying to throw an arm around him to grapple him. Or even to bodily shove yourself into his space and knock him back. Plus, you could argue that trying to disarm someone while they are making an attack is, accurately, a reaction to THEIR action, i.e. using their attack and momentum against them, versus taking your own action to do something TO them.
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Jeff
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Post by Jeff on Nov 12, 2020 17:39:29 GMT -4
Except that attacks like the one Adamant is making isn't interrupting the incoming attack. It can't stop it. It's like exploiting a hole in the defenses of the attacker for having attacked someone other than Adamant. It's like the poor man's Compelled Duel.
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Dave W.
Adamant (Warforged)
Adamant
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Post by Dave W. on Nov 12, 2020 21:45:37 GMT -4
Let me ask you if Addy can do this...
He gets two attacks in a round and both Shoving and Grappling (page 195) take one attack. So can he do both and knock the half-orc to the ground and grapple him, basically using his considerable weight to pin him down.
I’ll take the free action to kick the axe away too unless it seems too much...
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