Ken
Belarin Malizia
Belarin
Posts: 5,691
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Post by Ken on May 7, 2010 10:59:00 GMT -4
Very droll, but very funny, Dave. ![:)](//storage.proboards.com/forum/images/smiley/smiley.png) Before the next round gets underway, I just want to give my occasional reminder about Action Points. Syrdan and Belarin have already spent one this encounter (Belarin used his when fighting the ghost -- it was quite helpful!), so we can't use another one until this fight is over, but the rest of you can, in order to gain an extra standard or move action. It could come in handy in pummeling a gargoyle (especially if #2 is dazed -- crossing fingers) or in helping an ally avoid a plummet into the abyss. ![:-/](//storage.proboards.com/forum/images/smiley/undecided.png)
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Darren
Kalarian d'Deneith (human)
Kalarian
Posts: 7,310
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Post by Darren on May 7, 2010 11:17:41 GMT -4
I had assumed, but maybe I was wrong, that it would be impossible to hit gargoyle #2 right now without possibly hitting Adamant since they were locked together. Is that not the case?
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Jeff
Administrator
Dungeon Master
Posts: 15,166
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Post by Jeff on May 7, 2010 11:32:32 GMT -4
You can hit someone who's grabbed someone else pretty normally, actually. Grabbing just means you can't go anywhere until you're free from the grab. In fact, a person being grabbed can even attack pretty normally; they just can't leave their square until they've escaped the grab.
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Ken
Belarin Malizia
Belarin
Posts: 5,691
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Post by Ken on May 7, 2010 11:38:52 GMT -4
Darren, that's another change in 4E. You're absolutely right in that, under v3.5's damnable grappling rules, you couldn't attack a grappling enemy without risking hitting your ally because they were considered to be in the same square. However, in 4E, grabbed targets are not pulled into the same square. They stay in their own squares (as on Jeff's map) and slap each other silly from, uh, several feet away. ![::)](//storage.proboards.com/forum/images/smiley/eyesroll.png) Oops: Simul-post with Jeff above! Jeff:And if I'm reading the PHB correctly, dazed creatures are incapable of maintaining a grab, correct? So even though Gargoyle #2 made its save at the end of its turn (phooey! I wanted it to fail at least once!), Adamant is no longer grabbed, right? Just wanted to clarify before Dave posts his action.
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Jeff
Administrator
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Post by Jeff on May 7, 2010 11:50:15 GMT -4
Correct, Ken. I've updated my post to clarify that Adamant is no longer grabbed.
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Dave W.
Adamant (Warforged)
Adamant
Posts: 4,643
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Post by Dave W. on May 7, 2010 19:21:28 GMT -4
Correct, Ken. I've updated my post to clarify that Adamant is no longer grabbed. Adamant is no longer grabbed but he's sure ain't letting this thing fly off either! Woot!
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Dave W.
Adamant (Warforged)
Adamant
Posts: 4,643
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Post by Dave W. on May 7, 2010 19:27:21 GMT -4
The action point thing is a good idea, but I seem to have disarmed myself again... that's getting to be a bad habit. My attacks are going to be a little weak for a bit, but I don't want to take the action to re-arm, and I think it would be a little hard right now without letting go.
Right now it's more important to keep this puppy grounded.
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Darren
Kalarian d'Deneith (human)
Kalarian
Posts: 7,310
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Post by Darren on May 7, 2010 19:54:11 GMT -4
Y'know, lately I've been missing one of my old 3.5E powers - Mage Hand. It came in useful when needing to draw and put away weapons since it was only a minor action and the hand would do that stuff for me. Oh well. At least I still have Ghost Sound. ![::)](//storage.proboards.com/forum/images/smiley/eyesroll.png)
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Brian
Melethos (tiefling)
Melethos
Posts: 5,085
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Post by Brian on May 7, 2010 20:09:31 GMT -4
Dave:
Sorry for being vague, buddy. It's a healing surge plus 1d6 extra points.
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Jeff
Administrator
Dungeon Master
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Post by Jeff on May 13, 2010 14:22:37 GMT -4
Brian: Well, here's the thing about skills like this. I need to do it one way for everyone, or no one. If everyone here is okay with Perception and Insight checks (the skills involving noticing things) being made in secret all the time, let me know. I'm absolutely fine with it either way, but I do want us all to be on the same page. I do wish the PHB/DMG were clearer on what rolls should be public and which not. I guess let's just take a vote? ![:)](//storage.proboards.com/forum/images/smiley/smiley.png)
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Brian
Melethos (tiefling)
Melethos
Posts: 5,085
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Post by Brian on May 13, 2010 15:07:20 GMT -4
I (obviously) vote for the secret roll. I just feel it is more consistent with what real adventurers would experience in this game.
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Mike
Syrdan Sar Dathiel (Elf)
Syrdan
Posts: 863
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Post by Mike on May 13, 2010 15:33:27 GMT -4
I (obviously) vote for the secret roll. I just feel it is more consistent with what real adventurers would experience in this game. Totally agree. I do the same in most games I run. I think it's better if the player isn't sure if they genuinely found nothing or if they just failed a roll miserably.
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Ken
Belarin Malizia
Belarin
Posts: 5,691
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Post by Ken on May 13, 2010 17:44:01 GMT -4
I go back and forth on this, even in the games that I've run. But I'll side in favor on the opinion that it's better to do secret rolls. In many cases, the success of Perception and Insight checks are dependent on the unseen rolls of NPCs, after all.
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Joe
Streko Tavven (halfling)
Streko
Posts: 3,518
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Post by Joe on May 13, 2010 20:46:22 GMT -4
I, too, am for the secret roll. It adds a bit of quasi-realism to the fantasy not to know for sure until God says so.
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Dave W.
Adamant (Warforged)
Adamant
Posts: 4,643
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Post by Dave W. on May 13, 2010 21:37:37 GMT -4
I am pro-secret rolls. Keep it secret, keep it safe...
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Ken
Belarin Malizia
Belarin
Posts: 5,691
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Post by Ken on May 14, 2010 9:45:03 GMT -4
Regarding the best spot to rest, Belarin will wait to see whether or not Kal retuns with his head still attached after jumping over to the other side and back. ![;)](//storage.proboards.com/forum/images/smiley/wink.png) But yes, assume that Belarin will rest, also. I'm tapped out of encounter powers.
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Jeff
Administrator
Dungeon Master
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Post by Jeff on May 14, 2010 11:20:08 GMT -4
Secret rolls it will be. As always, unless you specify a Perception or Insight check, I'll be using passive numbers.
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Mike
Syrdan Sar Dathiel (Elf)
Syrdan
Posts: 863
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Post by Mike on May 19, 2010 12:06:33 GMT -4
Condign raises one eyebrow at the elf's comment. BTW, no offense meant, Brian. Syrdan has a move of 7, so he's just crazy quick. ![::)](//storage.proboards.com/forum/images/smiley/eyesroll.png)
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Brian
Melethos (tiefling)
Melethos
Posts: 5,085
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Post by Brian on May 19, 2010 12:19:36 GMT -4
Are you kidding me? It was a riot! I loved it! I know Condign can't keep up with Syrdan movement-wise, but it was such a great set up for me. I simply couldn't resist. ;D
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Jeff
Administrator
Dungeon Master
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Post by Jeff on May 23, 2010 10:44:31 GMT -4
I'm going to post shortly. I realize it's a weekend, and the Lost finale weekend to boot, but I don't want to lose momentum. Hoping G.I. Joe will chime in soon. ![:)](//storage.proboards.com/forum/images/smiley/smiley.png)
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Dave W.
Adamant (Warforged)
Adamant
Posts: 4,643
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Post by Dave W. on May 23, 2010 16:59:38 GMT -4
Question for the GM: If I stay in the second rank and change my weapon to one with Reach (ooh, look, Glaive is a Heavy Blade with Reach), can I still attack over my allies? What penalties are there?
I think it works. Just need to verify.
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Jeff
Administrator
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Post by Jeff on May 23, 2010 16:59:42 GMT -4
Until combat begin (if it does, I'll be clear about that), there's no need to worry about types of actions: standard, move, or minor. When turn-based mode begins, then those things matter.
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Darren
Kalarian d'Deneith (human)
Kalarian
Posts: 7,310
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Post by Darren on May 23, 2010 18:17:44 GMT -4
Dave, Kal has occasionally done that in the past using his sharrash, but it has generally only been when attacking over someone short, like Tangat or Streko.
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Jeff
Administrator
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Post by Jeff on May 23, 2010 19:00:08 GMT -4
I'll allow it, Dave, but it will be like attacking through cover.
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Dave W.
Adamant (Warforged)
Adamant
Posts: 4,643
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Post by Dave W. on May 23, 2010 20:30:40 GMT -4
I'll allow it, Dave, but it will be like attacking through cover. sounds good, thanks!
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Jeff
Administrator
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Post by Jeff on May 24, 2010 9:27:14 GMT -4
Whoever said it was a statue? ![:)](//storage.proboards.com/forum/images/smiley/smiley.png) But yeah, she's not. She's actually moving slightly, though standing still. Of course, your Religion check can still apply...
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Darren
Kalarian d'Deneith (human)
Kalarian
Posts: 7,310
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Post by Darren on May 25, 2010 8:09:50 GMT -4
Just trying to get Kal close enough to hit something. ![:)](//storage.proboards.com/forum/images/smiley/smiley.png)
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Dave W.
Adamant (Warforged)
Adamant
Posts: 4,643
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Post by Dave W. on May 25, 2010 20:10:41 GMT -4
Just trying to get Kal close enough to hit something. ![:)](//storage.proboards.com/forum/images/smiley/smiley.png) I wasn't complaining really. PC's have different strengths. We need to make the most of what we each can do. But its the size of the room that's going to force us to move apart at some point.
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Darren
Kalarian d'Deneith (human)
Kalarian
Posts: 7,310
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Post by Darren on May 25, 2010 20:33:23 GMT -4
Well, from Kal's perspective, as usual, if we can cluster the enemies together without getting too many allies around them, Kal can do some real damage.
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Brian
Melethos (tiefling)
Melethos
Posts: 5,085
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Post by Brian on May 25, 2010 20:44:32 GMT -4
And Condign needs allies adjacent to him or the target to be most useful. ![8-)](//storage.proboards.com/forum/images/smiley/cool.png)
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