Jeff
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Post by Jeff on Jul 2, 2010 7:02:30 GMT -4
But there might still be a need, or expectation, for an in-game explanation, too.
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Brian
Melethos (tiefling)
Melethos
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Post by Brian on Jul 2, 2010 7:15:10 GMT -4
I had assumed that. Condign is just a little busy at the moment.
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Dave W.
Adamant (Warforged)
Adamant
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Post by Dave W. on Jul 2, 2010 7:45:36 GMT -4
...of course. The one type of damage I DIDN'T want. The orb does fire damage and each creature adjacent (which would be allies) take 2 fire damage.
Of course, if everyone had STAYED AWAY from the otyugh like we originally planned..... It's little consolation because we shredded your plan pretty quickly, but the fire thing's not bad. I'm attacking at reach so I'm not adjacent. The only person adjacent is the tiefling and he's not going to notice 2 fire; he's got resist 5 to fire iirc.
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Darren
Kalarian d'Deneith (human)
Kalarian
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Post by Darren on Jul 2, 2010 8:06:06 GMT -4
OH! No, I'm really sorry. I didn't forget. I just didn't look closely and realize that Chromatic Orb is a daily power and not an encounter power. Totally my mistake!
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Ken
Belarin Malizia
Belarin
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Post by Ken on Jul 2, 2010 8:36:10 GMT -4
At this point, I shall insert my monthly reminder about Action Points. Keep in mind that after an extended rest, Action Points reset to 1. So... smoke 'em while you got 'em!
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Darren
Kalarian d'Deneith (human)
Kalarian
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Post by Darren on Jul 2, 2010 8:46:55 GMT -4
If Condign can manage to break free, Kal is all for getting the hell out of here. I think that should be our goal.
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Mike
Syrdan Sar Dathiel (Elf)
Syrdan
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Post by Mike on Jul 2, 2010 9:00:47 GMT -4
That was my goal in the first place, so I'm all for that.
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Ken
Belarin Malizia
Belarin
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Post by Ken on Jul 2, 2010 11:05:39 GMT -4
Even though Belarin goes after some of you in the initiative, I'm going post shortly and encourage EVERYONE to vacate the premises. (Yes, this will be harder for Condign to do. But if Condign's first attempt at escape fails, then an action point to make another attempt isn't a bad idea, IMO.) We've discussed in character Belarin's teleportation "attack" and this is the time to do it, since -- if successful -- it'll immobilize the otyugh for 1 round and give us a chance to book out of here. Obviously, though, if people are still hanging around the otyugh, the power won't be very useful. One thing I just kind of noticed about 4E: there's no Withdraw option. In v3.5, you could announce that you were withdrawing (backing out without making an attack) and not have to worry about opportunity attacks. Here, it looks like the best you can do is a Total Defense (standard action; +2 to all defenses) and a move action.
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Darren
Kalarian d'Deneith (human)
Kalarian
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Post by Darren on Jul 2, 2010 11:11:53 GMT -4
I was thinking the same thing for Kal, Ken. The attack that's going to let him escape also pushes the otyugh one square. But since the otyugh is holding onto Condign, that really isn't going to help....
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Ken
Belarin Malizia
Belarin
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Post by Ken on Jul 2, 2010 11:17:55 GMT -4
Then you could hold your action until Brian goes and see what happens with Condign. If Condign's free, you're good to go.
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Darren
Kalarian d'Deneith (human)
Kalarian
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Post by Darren on Jul 2, 2010 12:01:02 GMT -4
Yeah, it doesn't really matter. I realized that in order to push the otyugh, I'd have to land adjacent to it, and I don't really want to do that.
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Ken
Belarin Malizia
Belarin
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Post by Ken on Jul 2, 2010 12:04:12 GMT -4
One thing I just kind of noticed about 4E: there's no Withdraw option. In v3.5, you could announce that you were withdrawing (backing out without making an attack) and not have to worry about opportunity attacks. Here, it looks like the best you can do is a Total Defense (standard action; +2 to all defenses) and a move action. I take that back a bit. You could shift as one move action to avoid provoking the opportunity attack and then a second move action to put some distance between the two of you. Not quite the same, but it works out the same way.
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Jeff
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Post by Jeff on Jul 2, 2010 12:27:36 GMT -4
Though Condign already used an action point this encounter.
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Ken
Belarin Malizia
Belarin
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Post by Ken on Jul 2, 2010 12:37:04 GMT -4
Ack! I forgot he already did that. Oh well, crossing fingers then...!
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Brian
Melethos (tiefling)
Melethos
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Post by Brian on Jul 2, 2010 13:31:14 GMT -4
The save roll was terrible, but at least I hit it. I think?
If anyone has a power that can boost my save roll, I'd be nice right now.
If Condign breaks free next round, he's going to downshift his standard action to a movement action and retreat.
That's if he gets free.
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Jeff
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Post by Jeff on Jul 2, 2010 13:44:02 GMT -4
Specifically, something that gives someone a bonus on a skill check. Not just a saving throw.
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Jeff
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Post by Jeff on Jul 2, 2010 14:48:09 GMT -4
Actually, there's a more manual way to assist Condign, if you're willing to risk it.
Anyone who gets adjacent to Condign can make a standard action to give him a skill assist. Essentially an Athletics or Acrobatics check which, if good enough, gives him a +2 on his next roll. This is cumulative, too. But yes, that means getting back within the otyugh's reach.
Just thought I'd put that out there.
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Dave W.
Adamant (Warforged)
Adamant
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Post by Dave W. on Jul 2, 2010 16:13:42 GMT -4
Does called shot still work in 4e? I'm away from home tonight (btw I won't get to post again until late).
I'd like to attack the tentacle holding Condign to get it to drop him. Then move as far away as possible adding an action point for extra distance.
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Ken
Belarin Malizia
Belarin
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Post by Ken on Jul 2, 2010 17:08:01 GMT -4
Or failing that, Jeff, since Adamant is getting an opportunity attack due to Condign's action, might Adamant be able to "downgrade" that opportunity attack into an Aid Another check? If combined with another Aid Another check on Adamant's own turn, that could even be a potential +4 to Condign's next escape attempt. I admit it's stretching the rules, but it's an idea that just hit me.
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Jeff
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Post by Jeff on Jul 2, 2010 17:17:57 GMT -4
That opportunity attack will only occur if the otyugh shifts on its turn. In that case, yes, I'd let Adamant try an Athletics/Acrobatics "assist" in lieu of a basic attack. But two "assist anothers" from Adamant won't stack. That's a bit too much.
FYI, Dave, no called shots in 4E. Also, Adamant isn't suffering the -2 penalty due to the otyugh's stench aura. That's only for unfortunates like Condign who are adjacent to it (1 square away).
In short, glaives are the perfect weapon for fighting stinky monsters. Plus, glaives are just cool.
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Darren
Kalarian d'Deneith (human)
Kalarian
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Post by Darren on Jul 2, 2010 20:37:13 GMT -4
Yeah, glaives are cool, but human-sized sharrashes are just, well, y'know....awesome.
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Ken
Belarin Malizia
Belarin
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Post by Ken on Jul 2, 2010 22:20:02 GMT -4
Belarin gains +2 power bonus to his or her next attack against the Otyugh. Hey, whatchya tryin' ta imply, buster?! OK, granted, maybe Belarin is a little fonder of Kal than he lets on....
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Joe
Streko Tavven (halfling)
Streko
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Post by Joe on Jul 2, 2010 23:14:18 GMT -4
Cut-n-Paste baby...cut - n - paste!!!
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Jeff
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Post by Jeff on Jul 2, 2010 23:15:26 GMT -4
That gave me a good laugh, too. But I wasn't gonna say nothin'. Just enjoying in silence...
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Jeff
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Post by Jeff on Jul 5, 2010 9:17:44 GMT -4
That's a pretty funny image. The halfling says something wise, then runs off and knocks himself into a wall.
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Jeff
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Post by Jeff on Jul 7, 2010 21:10:52 GMT -4
Condign: What if he was asking, "Do you wear a tu-tu and prance like a sissy girl?"
Might be awkward to say "yes" to that, Brian. ;D
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Brian
Melethos (tiefling)
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Post by Brian on Jul 8, 2010 4:52:16 GMT -4
Hey, Kal's answering. What do I care?
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Darren
Kalarian d'Deneith (human)
Kalarian
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Post by Darren on Jul 8, 2010 7:55:52 GMT -4
Kal's tu-tu collection is a very private and personal thing....
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Jeff
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Post by Jeff on Jul 8, 2010 10:16:24 GMT -4
Kal: The firelight ahead is like thirty seconds away of walking.
Streko's ritual requires 9 more minutes.
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Mike
Syrdan Sar Dathiel (Elf)
Syrdan
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Post by Mike on Jul 8, 2010 11:37:43 GMT -4
Kal: The firelight ahead is like thirty seconds away of walking. Streko's ritual requires 9 more minutes. I'm also working under the assumption that 1) somebody up there will be speaking Common, probably a leader of some sort or 2) we can just complete the ritual there. Or we'll be fighting them all and it won't make a difference. ;D
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