Jeff
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Post by Jeff on Jun 11, 2007 10:50:23 GMT -4
It's been suggested that we could establish a daily limitation to the number of posts we can make as a solution to our recent problems. As Josh puts it, being for "everyone making their posts juicy with content, and having a little more patience (megaposters) and a little more drive (miniposters)." For those of you (Jeremy ) who find the concept too regimented, please understand that there's plenty of loopholes. If a person misses a day because things just got too busy (it'll happen to us all), no big deal. If you're not going to be around and you know it (like, say, you're going to Spain), just say so. No big deal. If you're abducated by aliens, we'd all be forgiving. I'm not going to vote on this one myself. It's just a poll, not a final decision yet.
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Jeff
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Post by Jeff on Jun 11, 2007 10:59:00 GMT -4
And by the way, if we can't agree on all this, here's what I propose:
At GenCon (sadly excepting Joe and Paul), we find a room and then we all go at it with Nerf™ bats.
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Post by Josh on Jun 11, 2007 11:04:21 GMT -4
Nerf bats! Ooh, can I change my vote to be intentionally disagreeable?!?! ;D ;D ;D
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Jeff
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Post by Jeff on Jun 11, 2007 11:19:38 GMT -4
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Joe
Streko Tavven (halfling)
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Post by Joe on Jun 11, 2007 11:40:41 GMT -4
As I mentioned in the other thread, I think the storyline should dictate the responses. If characters decide to leave a room, the story concerning those characters in the room shouldn't then be stunted or limited. If my character is involved in something exciting, I would want to post as often as was necessary to get through the situation.
Now, I can see that what it might entail is posting at least once and, more often than not, less than three times a day. But to make these arbitrary numbers canon for posting seems a bit Marxian.
I say allow the DM to dictate the story and the characters to respond to it. While it might be frustrating to those characters who want to remain in a group or do something specific, neither the characters that leave nor the ones that stay should be penalized.
Then again, we're all intelligent, responsible adults (well, I'd like to THINK I am anyway) and I do believe that we can monitor the circumstances just fine. Let Jeff tell his story and allow us to respond to it. If Jeff begins having trouble controlling the story's direction, I am sure he is brilliatn enough to find a way to bring everything back together again.
Just my two coppers.
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Jeff
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Post by Jeff on Jun 11, 2007 11:47:58 GMT -4
Our story, Joe. Not Jeff's story. The nature of the game is that we're all sort of telling a communal epic novel.
If I just wanted you guys to hear a cool story, I'd tell you to read my book (when it's out). In fact, I'll still tell you that.
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