Darren
Kalarian d'Deneith (human)
Kalarian
Posts: 7,310
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Post by Darren on Dec 4, 2015 17:02:17 GMT -4
Yeah, sorry. I was typing while I was on the phone. Sometimes words get lost. Kal is doing what Brian said, but with the sharrash since it's longer.
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Jeff
Administrator
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Post by Jeff on Dec 5, 2015 16:23:43 GMT -4
Dave, no, no ability check rolls for the riddle.
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Jeff
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Post by Jeff on Dec 8, 2015 12:07:36 GMT -4
FYI: Everyone's just gotten 7000 XP for locating the sphinx's mate (based on her presence in Dolurrh). A few of you are a stone's throw from 9th level now.
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Dave W.
Adamant (Warforged)
Adamant
Posts: 4,643
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Post by Dave W. on Dec 8, 2015 14:09:12 GMT -4
Woot! Thanks Jeff! So is there an artificer in the room? Here's how I see it, I will happily take gentle corrections... We've got time for a long rest, right? So 8 hours. The status: - Condign is poisoned
- Kal is diseased
- Streko is unconscious
- Tangat is unconscious
- Adamant is Life-drained
So when a randomly determined 1-4 hours pass Streko and Tangat will be at 1 hp and conscious. They should go back to sleep. After 4 hours (because he's warforged) Adamant will regain his spells and abilities (including Sentinel!!!) and lose the life drain. At that point he can spend 5 points of Lay on Hands to cure poison on Condign and 5 more to cure disease on Kal. At that point he's still got 25 points of lay on hands and his full complement of spells. Assuming uninterrupted sleep, we all regain any lost hp and up to half our spent HD. Then we need to decide our next steps... That about right? So we should all decide what spells to load up on.
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Jeff
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Post by Jeff on Dec 8, 2015 15:13:30 GMT -4
Your summary is correct, Dave. Thanks for laying that out.
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Jeff
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Post by Jeff on Dec 8, 2015 15:14:41 GMT -4
The DE Stats sheet says Adamant still has 2d10 Hit Dice left. If that's true, he'll use them up before resting. Just in case thats:
dlw32:2D10+4 → 19(10 +5 + 4)
Dave, if a long rest gets you your full hit points back, would you rather not save those 2 hit dice? Remember, you'll only get half your hit dice back.
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Dave W.
Adamant (Warforged)
Adamant
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Post by Dave W. on Dec 8, 2015 15:51:30 GMT -4
I'm sure it's not justified but Addy's a little leery about being at single-digit hp for 4 hours... I see that it's likely to be a waste, but if we were surprised I think he'd rather have the 19 hp than the extra 2 HD recovered...
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Jeff
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Post by Jeff on Dec 8, 2015 16:06:36 GMT -4
So he will take a short rest, then a long rest.
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Dave W.
Adamant (Warforged)
Adamant
Posts: 4,643
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Post by Dave W. on Dec 8, 2015 18:24:42 GMT -4
Yes, Short then long... So it's really the 5th hour that he can do the lay on hands... unless folks think that's a bad idea...
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Brian
Melethos (tiefling)
Melethos
Posts: 5,085
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Post by Brian on Dec 9, 2015 6:22:34 GMT -4
Are we in agreement to let Adamant assume watch duty? I guess he can heal while awake.
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Dave W.
Adamant (Warforged)
Adamant
Posts: 4,643
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Post by Dave W. on Dec 9, 2015 13:47:00 GMT -4
I think what we set as our standard with watches is that Adamant is on watch all night but shares each watch with one other person. Adamant is aware the whole time he rests, so we might as well make use of that. But having a second pair of eyes to roll Perception checks is probably a good idea... The Database Admin in me hates single points of failure...
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Post by Dave B. on Dec 10, 2015 12:35:49 GMT -4
Jeff, how do you want to handle identifying magic items. 5e has made it easier by letting you figure out an item if you spend an hour during a short rest examining it.
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Darren
Kalarian d'Deneith (human)
Kalarian
Posts: 7,310
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Post by Darren on Dec 10, 2015 12:59:31 GMT -4
Jeff, before I answer the question about spending hit dice, I want to make sure I'm clear on how things work now....
At the end of the long rest, are all hit points recovered? Or is spending hit dice the only way to recover hit points?
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Jeff
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Post by Jeff on Dec 10, 2015 13:05:45 GMT -4
A long rest gets you ALL hit points back, period. It also gives you back half of your hit dice for future short rests. Granted, it doesn't mean the characters won't still feel like they've been shat out of a purple worm's bunghole. It just means you've rested enough to stave off death equal measurable by hit points.
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Jeff
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Post by Jeff on Dec 10, 2015 13:06:21 GMT -4
I said bunghole.
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Darren
Kalarian d'Deneith (human)
Kalarian
Posts: 7,310
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Post by Darren on Dec 10, 2015 14:21:59 GMT -4
Ah, Beavis....
Then, yeah, Kal is good not spending any hit dice now.
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Jeff
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Post by Jeff on Dec 11, 2015 22:55:43 GMT -4
Actually, there was some official eratta that came out about the original Eberron campaign setting book: Which is this: So a tangat is actually a kind of curvy glaive.
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Darren
Kalarian d'Deneith (human)
Kalarian
Posts: 7,310
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Post by Darren on Dec 12, 2015 9:32:52 GMT -4
Well, it still applies.
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Darren
Kalarian d'Deneith (human)
Kalarian
Posts: 7,310
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Post by Darren on Dec 12, 2015 9:33:03 GMT -4
Well, it still applies.
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Dave W.
Adamant (Warforged)
Adamant
Posts: 4,643
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Post by Dave W. on Dec 12, 2015 18:08:56 GMT -4
Sorry, meant to do this last night but work got in the way...
I've done my spell picks... I don't have the books so I'm relying on the info in the pop-up box by the spells. So I looked for spells that might do radiant damage based on the clues given by the sphinx.
Since I am now 8th level I can memorize 7 spells a day (CHA + 1/2 Paladin Level). So, I'm dropping Command in favor of Divine Favor. It adds 1d8 Radiant damage to my weapon for as long as I can concentrate on it; up to 10 mins.
Also I'm picking up the 2nd level spell Branding Smite.
Apparently I can cast this spell when I hit with a melee weapon attack as a swift action. I think that implies that I can't cast it until I hit, but GM will advise.
In either case, it does 2d6 extra radiant damage; makes invisible targets visible and the target can't become invisible again until the spell ends ... cuz they glow... how cool is that?
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Joe
Streko Tavven (halfling)
Streko
Posts: 3,518
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Post by Joe on Dec 13, 2015 2:55:47 GMT -4
Jeff, here is Streko HD roll for level 8.
Streko rolls d8 = 7
Also, I will get to my post tomorrow morning. I am pretty much exhausted and still trying to catch up on sleep. Sorry for the delay and thanks for everyone's patience.
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Jeff
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Post by Jeff on Dec 14, 2015 10:34:10 GMT -4
Streko hugs Adamant briefly, but fiercely. "This is not the realm you will come to when you die, my friend. This, you shall bypass entirely, for Dol Arrah will have nothing to do with you being here. You shall go to His chosen realm without haste. And that is not hubris to speak for a member of the Sovereign Host, but rather, faith in you and the works you attend to in His name. Worry not, my dear Warforged. I doubt any of us shall visit this place unless it is of our choosing once more. Until that time, let us pray we are successful in completing our mission once and for all so that we may leave this land and return to a place our memories are safe. Yes?" Adamant is initially surprised at the fierce halfling hug, but does return it. Thanks Joe, I've been wanting to have this scene with someone since Addy dropped unconscious.
Aww, you guys! Adamant just needed a hug.
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Ken
Belarin Malizia
Belarin
Posts: 5,691
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Post by Ken on Dec 14, 2015 16:19:38 GMT -4
Copying and pasting results from Rolz:
First screenshot: On the list of recent rolls, move your cursor to the faint cube in front of the roll's result (red arrow) and right click to open up a new window or tab (purple arrow).
Second screenshot: On this new window/tab, copy the highlighted code and paste it into your post.
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Ken
Belarin Malizia
Belarin
Posts: 5,691
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Post by Ken on Dec 14, 2015 16:24:10 GMT -4
Darren: Very smartly handled with the sword. I think you saved us a couple of headaches there.
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Jeff
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Post by Jeff on Dec 14, 2015 16:26:34 GMT -4
Thanks for the intel, Ken. Got it. Came back to me now.
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Brian
Melethos (tiefling)
Melethos
Posts: 5,085
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Post by Brian on Dec 14, 2015 17:59:30 GMT -4
Darren: Very smartly handled with the sword. I think you saved us a couple of headaches there. Indeed. Well done, Darren.
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Darren
Kalarian d'Deneith (human)
Kalarian
Posts: 7,310
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Post by Darren on Dec 14, 2015 18:17:40 GMT -4
“I do not know,” the sphinx says. “Not from within,” Greshnaza answers instead, “though it can be easily climbed on the exterior if you are capable.” Llash-Tava then says, “It will be difficult to describe the cross-points, as I do not know the city well in either plane. I will, however, grant one of you the ability to see it as I see it. Yet as you are within this plane and I am not, physical barriers can hinder your sight. You will be able to see more when you return to the surface and look through open air. Who will accept this sight?” I don't want to "game" this too much, but would it be possible to describe to some degree what this means in game terms? The reason I ask is because with Kal's Spell Sniper ability, he can, for instance, ignore 3/4 cover, meaning that if this hindrance of sight was akin to that, Kal would still be able to fight.
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Jeff
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Post by Jeff on Dec 15, 2015 5:28:42 GMT -4
Spell Sniper wouldn't affect this. That feat is essentially arcane accuracy, making Kal a Charisma-based spell marksman. If he can see only a little bit of his enemy, then he's still got a good chance to hit them. It's not about shooting spells through barriers. It's just about getting a Firebolt through that arrow slit from 240 feet away!
What the sphinx is talking about is essentially like her white beacon light. You couldn't see it from the Labyrinth because there were high hedge walls and rock formations. You had to actually get clear of any physical barriers to be able to see it. You couldn't see it from underground. But the selected person will be able to see the planar crossroads from a distance openly, but still has to go above and look on the city.
Make sense?
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Darren
Kalarian d'Deneith (human)
Kalarian
Posts: 7,310
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Post by Darren on Dec 15, 2015 8:24:58 GMT -4
Thanks, Jeff. That's what I wanted to know.
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Dave W.
Adamant (Warforged)
Adamant
Posts: 4,643
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Post by Dave W. on Dec 15, 2015 17:25:43 GMT -4
Condign is ten pounds over, unfortunately. Until the next opportunity to raise his ability scores and I bump his Strength up to 18, he'll be encumbered. Once we are back at the Inn--if we get back to the Inn--I'll see what I can do to shed some of the heavier items, provided we have an understanding of where we are going and what might be needed. As an alternative, can you unload some gear? I'm not comfortable looking at other people's character sheets, but Addy is 4 pounds under encumbered... We could probably split some of what you're carrying among the group. I'd rather do that and have Condign fall behind...
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