Ken
Belarin Malizia
Belarin
Posts: 5,691
|
Post by Ken on Jul 28, 2017 12:29:35 GMT -4
I've used that with my dragonborn fighter in my friend Rick's tabletop game, and it's been very useful. My fighter doesn't have much skill with ranged weapons, so in situations where multiple ranged attacks would be really, really handy, telling the rogue or ranger to act on my turn makes a lot of sense.
|
|
Dave W.
Adamant (Warforged)
Adamant
Posts: 4,643
|
Post by Dave W. on Jul 28, 2017 12:44:11 GMT -4
I like the maneuver... moving someone out of a sticky situation was the first thing I saw with it too, but you can also move people in... especially if Shorak needs a flanking buddy.
The downside is that it consumes the friend's reaction. Adamant likes to have those reactions for either his Fighter Protection Style (to impose disadvantage on someone attacking his adjacent friend) or Sentinel to lock down the enemy's movement. But yeah, I can see all sorts of possibilities for it's use.
I do see that it could slow down the action. I still think it's worth having. I'd be fine with turning our reactions over to Jeff really. Trust the DM to make appropriate use of them... but I'm going through a whole mess right now with my F2F group where I (the GM) am trying to teach them to trust the GM so it's near to my heart just now... (I described in an email to the group how I'm going to have an NPC Septa Unella -- GOT reference -- walking behind them chanting "Trust"... "Trust"... "Trust")
|
|
Jeff
Administrator
Dungeon Master
Posts: 15,166
|
Post by Jeff on Jul 28, 2017 12:54:42 GMT -4
Reactions are for sure the hardest thing to manage in play-by-post. The best we can do is establish basic contingencies—which you can override ahead of time at anytime, if you speak up. I will say, it helps when Dave W. reminds me on some of his turns that he's readying to use his reaction for imposing disadvantage. Then I confidently figure that first such attack made against an adjacent ally will benefit.
And as another example, in any given round, I've been assuming if Shorak is attacked and struck, he'll use his reaction to half the damage with Uncanny Dodge. Once or twice, knowing the math involved, I've decided to let him skip it on the first attack because the second attack is the likelier to do more damage. Like if a goblin with a knife goes to attack him just before an archmage casts a spell called Agonizing Beam of Terrible Damage, I'll go ahead and decide that Shorak would probably want to save his Uncanny Dodge that round for the archmage's spell instead of the goblin's knife. But that's a judgment call and it could backfire on me and Dave. Maybe that goblin's knife is the dreaded Knife of Unspeakable Vibrations That Try to Rip Apart Every Atom.
For something like Maneuvering Attack, would you guys want to set up a default way to handle it, or should we always stop every time and wait for the beneficiary to say "yay" or "nay" and specify how?
|
|
Dave W.
Adamant (Warforged)
Adamant
Posts: 4,643
|
Post by Dave W. on Jul 28, 2017 13:08:28 GMT -4
Well, in general I'd be fine with Brian or Jeff taking control of Adamant's reactions... The one special case is if Adamant's adjacent to friend and it looks like the friend might get attacked, I'd lean towards imposing disadvantage on the attack. Unless, like Jeff's example above where the threat to the friend is minor and something better can be done by moving the warforged. I promise I will never complain if you guys take control of Adamant's reactions in order to zip things up a bit... and that's a Paladin-level promise...
|
|
Darren
Kalarian d'Deneith (human)
Kalarian
Posts: 7,310
|
Post by Darren on Jul 28, 2017 18:15:27 GMT -4
I'm okay with trusting Jeff for these things, with the caveat that if Kal is in battle with a spellcaster, there's a good chance he'd want to save his reaction to use Counterspell if it seems appropriate, but much like with Shorak and Uncanny Dodge, I trust Jeff to know when it's appropriate.
Ultimately, Jeff has proven that his goal is NOT to just kill us. If it was, he had plenty of opportunities to do so in that last encounter and yet he kept throwing us lifelines (and it was much appreciated).
|
|
Brian
Melethos (tiefling)
Melethos
Posts: 5,085
|
Post by Brian on Jul 28, 2017 18:39:02 GMT -4
And I would be cognizant of each players preferences from watching how you play. I see that maneuver as a last resort, use it before someone dies kind of thing. Still, it feels Battle Master-ish. And Melethos would still have several very useful direct combat maneuvers in his repertoire.
|
|
Darren
Kalarian d'Deneith (human)
Kalarian
Posts: 7,310
|
Post by Darren on Aug 17, 2018 0:28:31 GMT -4
Jeff, is it possible to "dual-wield" wands? Can Kal hold the Wand of Lightning Bolts in one hand and the Wand of Splintering Fire in the other and use both during a fight (obviously not in the same round)?
|
|
Jeff
Administrator
Dungeon Master
Posts: 15,166
|
Post by Jeff on Aug 17, 2018 7:32:52 GMT -4
Yup. He can hold whatever. It’s just about action economy and hands needed. If a spell requires a Somatic component, he needs one free hand, but it can be same hand manipulating a material component or arcane focus. So his other hand cam be holding another focus. Can only use one of them in any given round but they can both be out.
|
|
Jeff
Administrator
Dungeon Master
Posts: 15,166
|
Post by Jeff on Nov 21, 2019 11:41:07 GMT -4
Hey, guys. So the official 5E Eberron book is finally out. It's ... pretty good, though I have some quibbles. Nothing groundbreaking, no real new lore (except for a few interesting tidbits), all in all a solid book for DMs and players getting into the setting if they were new to it. That said, there are some things we can but don't have to adjust in our own rules. I'd like to talk about them here. Again I'll stress we don't have to change anything. Only if you want to. But with each item, it's kind of an all-or-nothing decision. Dragonmarks (as dabbled with by Keith Baker before and then more recently in his not-quite-WotC-canon Wayfarer's Guide to Eberron) are now treated as subraces. Not feats. Should Darren or Joe be interested in mixing things up and would like to consider making this change to what their dragonmarks do for them, here's how we'd do it. Or they can leave things just as we've left them.Starting with Kal and the Mark of Detection...
What we would remove: His Mark of Detection feat (and the four once-per-day spells it gave him), and this would free up the feat slot to be replaced by something else that makes sense. We'd also strip away the +1 on all ability scores that humans enjoy.
But we'd replace it all with the following:
To clarify, the net effect of ability scores being adjusted is that Kal would lose 1 in all ability scores except Wisdom, but he'd gain 1 on his Constitution.
And as for spells, those listed there are presented as class skills for him. Meaning when he learns a new spell as a sorcerer, he has those to choose from as well (or swap one for another). Obviously some he already has (counterspell), but normally a sorcerer can't choose Bigby's hand.
I'll get to Streko next.
|
|
Jeff
Administrator
Dungeon Master
Posts: 15,166
|
Post by Jeff on Nov 21, 2019 11:49:59 GMT -4
For Streko and the Mark of Healing, should you want to consider updating things... What we would remove: His Mark of Healing feat (which gave him a bonus 2d6 healing touch once per day as well as as the ability to use a healer's kit to restore some hit points between short rests—which frankly, I don't think he's ever used), and this would free up the feat slot to be replaced by something else that makes sense. We'd also strip away 1 point on his Charisma and the Naturally Stealthy feature. Both of those come from the lightfoot halfling subrace we've been using. But we'd replace it all with the following: From that spell list, the only ones I think you'd benefit from (since the rest are already cleric spells) are those three aura spells, which are normally just for paladins.
|
|
Darren
Kalarian d'Deneith (human)
Kalarian
Posts: 7,310
|
Post by Darren on Nov 22, 2019 14:22:55 GMT -4
So, while those additions are cool, I don't think it's worthwhile for Kal. Losing one off all his ability scores would be somewhat devastating for him, and since as a sorcerer his primary ability is Charisma, I don't think it's worth losing one off that in order to gain on Constitution. And while the new powers are cool, Kal getting hit instead of someone else is almost never a good thing since he is the squishiest of the group by a pretty wide margin. So I guess we'll just keep things as-is.
|
|
Jeff
Administrator
Dungeon Master
Posts: 15,166
|
Post by Jeff on Nov 22, 2019 17:12:05 GMT -4
Okay! No prob.
|
|
Elvis
Thul (Human)
Thul
Posts: 1,139
|
Post by Elvis on Nov 22, 2019 17:31:13 GMT -4
What does this mean for future characters?
If a new dragonmarked character is created down the road are we stuck with using the new book, or can we choose to use the Wayfinder version?
|
|
Jeff
Administrator
Dungeon Master
Posts: 15,166
|
Post by Jeff on Nov 22, 2019 17:38:51 GMT -4
Scrapping a character and dropping in a new one is no light matter, for one. But also Wayfinder is apparently going to be auto-updated (of course, not our alreadyd-downloaded copies but any re-downloads will be applicable) to bring it in line with this one. I will say one thing, unrelated to dragonmarks: I definitely do not like the way they're handling warforged body/armor. No way, no how. Keith Baker and I have been commiserating about it by messenger; he can't publicly gripe, of course. But we both can.
|
|
Brian
Melethos (tiefling)
Melethos
Posts: 5,085
|
Post by Brian on Nov 22, 2019 17:45:32 GMT -4
Just my two cents on new characters--Elvis, I've played DE for over a decade now, and no PC has ever permanently died. Not one of us has had to roll a new character. We've come close, but we still managed to survive, if only by our fekking teeth. It's up to you, but I wouldn't be spending time behind the scenes developing someone new to replace Thul. Hell, I'd miss the guy. He grows on you like a melanoma.
|
|
Jeff
Administrator
Dungeon Master
Posts: 15,166
|
Post by Jeff on Nov 22, 2019 17:49:07 GMT -4
Don't mistake what Brian's saying as some kind of safety net. Things have gotten seriously lethal, but you've also all developed more abilities to stay alive. I was very much expecting Adamant to need Revivify to get Kal out of that shipwreck a couple chapters ago, for example. But some good rolls and resource uses kept it from being necessary.
Of course, things will always ramp up.
|
|
Dave W.
Adamant (Warforged)
Adamant
Posts: 4,643
|
Post by Dave W. on Nov 22, 2019 18:40:06 GMT -4
Adamant just can't seem to keep you kids out of trouble... I haven't bought the book yet (too close to christmas for me to be buying things for myself). Is the warforged the same as in the Wayfinder's Guide to Eberron? hve they changed it?
|
|
Joe
Streko Tavven (halfling)
Streko
Posts: 3,518
|
Post by Joe on Nov 22, 2019 19:08:18 GMT -4
I think I will keep Streko the same as well. No use trying to relearn new stuff while in the midst of a Masters Degree and two novels. <shudder>
|
|