Jeff
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Post by Jeff on Sept 23, 2014 14:47:38 GMT -4
Gosh, Ken, I don't know if what Belarin just did is Deception as much as it is Performance. Essentially, he's not lying to the man, per se, just acting crazy and indicating that he'd like to keep continuing. "Acting" crazy.
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Ken
Belarin Malizia
Belarin
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Post by Ken on Sept 23, 2014 14:53:32 GMT -4
Fair enough! I've edited the post to make it a Performance roll.
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Ken
Belarin Malizia
Belarin
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Post by Ken on Sept 26, 2014 9:06:27 GMT -4
Adamant cracks me up.
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Dave W.
Adamant (Warforged)
Adamant
Posts: 4,643
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Post by Dave W. on Sept 26, 2014 14:21:22 GMT -4
Well Belarin started it! So there!
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Dave W.
Adamant (Warforged)
Adamant
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Post by Dave W. on Sept 28, 2014 10:54:50 GMT -4
Wow, apparently the rain has washed away all our memories of religious teachings...
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Jeff
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Post by Jeff on Oct 3, 2014 9:21:01 GMT -4
Kal looks down at Sem. "Subterfuge is not your forte, is it?" He opens his mouth to respond to the Medani half-elves, but Streko gets there first. He listens with approval and waits for the response. Honestly, Darren, Sem's response is under the assumption that Kal, like you most of the time, just didn't remember.
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Darren
Kalarian d'Deneith (human)
Kalarian
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Post by Darren on Oct 3, 2014 14:09:05 GMT -4
I know...and I didn't. I was just being Kal. I appreciate the reminders.
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Mike
Syrdan Sar Dathiel (Elf)
Syrdan
Posts: 863
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Post by Mike on Oct 3, 2014 15:56:03 GMT -4
Belarin nods to the pair and says morosely, "Please excuse me. I must pay my respects." He walks to the mausoleum door. You've already been staring into its openness. This is Belarin, though. Should we be surprised he sees doors that aren't there?
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Ken
Belarin Malizia
Belarin
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Post by Ken on Oct 3, 2014 20:57:45 GMT -4
Bah, the perceptions of you mere mortals are so boring!
Fine! I've amended my post to account for the door that exists only in Belarin's expanded consciousness.
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Jeff
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Post by Jeff on Oct 7, 2014 16:20:48 GMT -4
This map isn’t the best portrayal (the sarcophagus lids look crude, but they’re really much more ornate), but I try to keep some of the essentials accurate. So the ones with lids partially slid open are, in fact, partially slid open.
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Dave W.
Adamant (Warforged)
Adamant
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Post by Dave W. on Oct 16, 2014 14:45:44 GMT -4
He sighs and says, “Good Streko or Adamant, would one of you be kind enough to give a three-quarters insane warlock the benefit of your healing touch? I’m feeling a bit weak at the moment, and I may need my strength shortly.” Is Belarin injured?? Is anyone else? Addy will be happy to help, just need to know what the trouble is...
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Jeff
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Post by Jeff on Oct 16, 2014 20:18:32 GMT -4
Physically, I believe everyone's at max hit points. Also, I think maybe there's some confusion. In the mausoleum, there's a stairwell going up. At the bottom of that stairs is the lid of the lidless sarcophagus. On the opposite side of the stairs up, it goes down. Inside the lidless sarcophagus is the coil of rope that Kal, I think, means to cast a light spell on. It requires a touch, though, Darren. Also, what "descending rope"? It's just coiled inside the sarcophagus. I'll update everyone's placement when I get a chance (i.e. have on my laptop with Photoshop).
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Ken
Belarin Malizia
Belarin
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Post by Ken on Oct 16, 2014 23:19:12 GMT -4
Okay, I've removed the part of my last post that referred to healing.
Thanks for the clarification, Jeff. Belarin will cautiously make his way over to the stairs that go down.
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Darren
Kalarian d'Deneith (human)
Kalarian
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Post by Darren on Oct 17, 2014 18:35:09 GMT -4
Sorry. I was reading quickly during rehearsal and I guess I misunderstood. I thought the inside of the sarcophagus was hollow and the rope was going down it. Not sure where I got that from.
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Jeff
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Post by Jeff on Oct 18, 2014 14:01:53 GMT -4
I guess there's still map confusion? Kal puts an arm around Rinti's shoulder. "Be brave, now," he says quietly. Peering into the sarcophagus he sees nothing but the bottom and some rope. "Huh," he says. Then he picks up a rock and walks next to Belarin. Illuminating the rock, he tosses it down the stairs. "Let's take a look," he says. What rock? The mausoleum is pretty clean. Is Kal heading outside to look for one? Also, do you mean to say that Kal is going around to where Belarin is to throw light down the stairs? It sounds like you think the stairs are where Kal is now. Those are stairs up. I had hoped the map would help.
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Darren
Kalarian d'Deneith (human)
Kalarian
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Post by Darren on Oct 18, 2014 21:30:29 GMT -4
I made an assumption that this being a graveyard, there was probably a rock somewhere. And Belarin seemed to be standing at the top of some steps, so I figured that's where Kal would be walking to.
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Jeff
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Post by Jeff on Oct 19, 2014 11:23:03 GMT -4
Yup, plenty of rocks outside. So Kal's on his way outside.
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Jeff
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Post by Jeff on Oct 20, 2014 11:49:26 GMT -4
Guys, I'm not saying a fight is imminent, but really, before we go any further, please make sure you're clear on what spells you've prepared. Attached is a little snapshot of Streko's 1st-level spell list. The white check marks with the black background represent the spells he doesn't need to prepare—they're always auto-prepared because they're part of his Olladra's Trickery domain—while the regular black checkmarks show which ones Streko has chosen for the day. Please do this ASAP, so there's no uncertainty when it really matters. Attachments:
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Darren
Kalarian d'Deneith (human)
Kalarian
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Post by Darren on Oct 20, 2014 17:51:02 GMT -4
That doesn't apply to Kal, right? Also, this is a new day, right? So all of his spell slots should be full?
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Dave W.
Adamant (Warforged)
Adamant
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Post by Dave W. on Oct 20, 2014 21:30:22 GMT -4
It's been a while so let me double check...
First, if I want to be able to cast Cure Wounds three times I still only need to prep it once.
Second, I'm not sure I get why Lesser Restoration and Zone of Truth marked with the black background indicating Addy doesn't need to prep them... its possible that they are the missing 4 and 6 (I can prep 6 spells and four of the spells have numbers... 1,2,3, and 5)
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Ken
Belarin Malizia
Belarin
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Post by Ken on Oct 20, 2014 21:53:07 GMT -4
That doesn't apply to Kal, right? Also, this is a new day, right? So all of his spell slots should be full? Correct, Darren: Sorcerers, like warlocks, have a certain number of spell slots instead of the need to memorize spells. And those spell slots refresh after a long rest, so Kal should be at full strength, spell wise.
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Jeff
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Post by Jeff on Oct 21, 2014 9:43:19 GMT -4
What Ken said. Kal knows eight spells (and his cantrips aren't part of that), and he has access to all of them all of the time. The only thing you need to keep track of is spell slots. Now that you're at max, it looks like this:
Spells Slots Per Day 1st-level 4 2nd-level 3 3rd-level 3 4th-level 1
So you can cast Chromatic Orb (a 1st-level spell) four times a day. Or Chromatic Orb once, Lightning Shift once, and Thunderwave twice. Whatevs. Each casting uses a slot.
You can also use a higher-level slot to cast a lower-level spell, and oftentimes it gives it extra punch. So for example, Thunderwave normally deals 2d8 thunder damage. But if you use a 4th-level slot to power it, it would deal 5d8 thunder damage instead.
Dave, for Adamant, Lesser Restoration and Zone of Truth, as well as Protection from Evil and Good and Sanctuary, are spells you have auto-prepped that don't count against the 6 you get to prep each day. The numbers were just one method I was trying out. You can use a check mark if you want. So go ahead and pick 6.
Also, remember, if you see in your sheet that some of your spells are highlighted with blue, that means I've finalized the information from the Player's Handbook. Ones without—which I just haven't gotten to yet—are a little outdated (though won't likely change too much).
So for example in the attached image, you can see I've finalized Thunderwave, Hold Person, Scorching Ray, but I haven't yet checked Chromatic Orb or Lightning Shift (though if I recall, Lightning Shift was a customized adaption from before; anyway, I'll get to it).
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Dave W.
Adamant (Warforged)
Adamant
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Post by Dave W. on Oct 21, 2014 11:24:09 GMT -4
Okay, I like the numbers. I've updated mine.
1st Bless Command Compel Duel Cure Wounds Shield of Faith
2nd Aid
Plus the freebies.
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Mike
Syrdan Sar Dathiel (Elf)
Syrdan
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Post by Mike on Oct 21, 2014 12:29:17 GMT -4
I think this should work. If not, let me know.
1st Detect Evil and Good Divine Favor
2nd Zone of Truth
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Jeff
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Post by Jeff on Oct 21, 2014 13:47:38 GMT -4
Cool, guys!
Mike, you should have editing rights in the doc, so you can go ahead and put those check marks in place.
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Dave W.
Adamant (Warforged)
Adamant
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Post by Dave W. on Oct 22, 2014 18:05:44 GMT -4
I think I have all my castings for today... I think we long-rested since I last cast spells... or maybe I'm forgetting something?
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Jeff
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Post by Jeff on Oct 23, 2014 13:42:37 GMT -4
Kal will only go down the steps far enough to be able to gain line of sight into the room. To have line of sight of the full range of Adamant's light he'd need to go to the very bottom of the steps. Halfway down the stairs will give line of sight of the front part of the room, where Adamant's at. But hardly everywhere else.
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Darren
Kalarian d'Deneith (human)
Kalarian
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Post by Darren on Oct 23, 2014 14:51:19 GMT -4
Okay. He'll go to the bottom, then.
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Ken
Belarin Malizia
Belarin
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Post by Ken on Oct 23, 2014 15:33:20 GMT -4
Jeff, now that Belarin has lit the Candle of Night, does he perceive anything different about their surroundings?
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Jeff
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Post by Jeff on Oct 24, 2014 6:33:18 GMT -4
Sorry, I'll address that in my next post and provide an updated map. Stuff's about to happen. Stay tuned.
Ken, remember the cost of lighting/extinguishing the candle and the damage it begins. I've made the adjustment on your sheet.
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